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    High Grade

    by Ahmed Eltalyawy 08/23/2019 03:00 PM BST

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          Description

          Children are the future solution for correcting the perspective of dealing with plastic materials and waste. as they are the future generations and they are the main affected by this issue. So We decided to target the children segment (6-16 years) as a long term solution. 

          we are offering a cross platform that allows children to gain virtual points with collecting their own plastic waste in house or school and then they can reuse these points in other software games they play, parks or kids area at malls.

          that also benefits Game developers to gain popularity  with their products.

          and ease the procedures of collecting plastic waste for recycling companies 

          our main revenue will come from commission of waste for recycling companies and subscription from Game developers to put their names on our platform

          Co-authors to your solution

          Ahmed Tolba- Mustafa mansor - Mustafa elnawasany

          Link to your concept design and documentation (Required by the final day of the Submission & Collaboration phase)

          https://drive.google.com/open?id=1MACg5gnF9O6AR14fo5ikZ4w5T4TDcLuh

          Link to an online working solution or prototype (Required by the final day of the Submission & Collaboration phase):

          https://drive.google.com/open?id=16dZFSB8gLBF6tUhmvcJ1kEwOVyAvzNaq

          Link to a video or screencast of your solution or prototype (Required by the final day of the Submission & Collaboration phase):

          https://drive.google.com/open?id=10ZKkHOoOl5YMmyXXBTxaL7z5Uh6cl-WR

          Link to source code of your solution or prototype above. (If you submitted a link to an online solution or prototype, or to a video of your solution of prototype, you must provide a link to the source code. This item is required by the final day of the submission phase):

          https://github.com/Gesraha101/High-Grade

          plastc-waste,recycling,gamification,children

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