Your browser does not support JavaScript. Please to enable it.

Terms & Conditions

The idea you wish to view belongs to a community that requires acceptance of terms and conditions.

RejectAccept

    Help to Improve This Idea.

    Search

     
    Prev | Next

    Twinning : When students become teachers

    by amine baha 10/03/2019 10:21 PM BST

    • {{:upVoteCount}}
    Recipients ()

        Move idea from "Submission and Collaboration" stage to:

          Collapse

          Do you want to send this idea to AdaptiveWork?

          Collapse

          Do you want to send this idea to Portfolios?

          Collapse

          Which workspace template do you wish to use?

          Collapse
          I accept the terms and conditions (see side bar). I understand all content I am submitting must be licensed under an open-source software or Creative Commons license as described in the Terms and Conditions:

          on

          Description

          Needs

          Teens and kids of Generations Z (2000-2015) and Generation Alpha (2015-…) are people that can be described as following:

          1. Digital Lovers
            They were born respectively with and in the digital wave: use of digital tools (laptop, tablet, smartphone, camera, …) and contents (mobile applications-YouTube, Instagram, … and videos, pictures) are something normal for them and they interact with them in their daily life (digital native). Video media are currently kids’ favorite means of learning and discovering concepts, far beyond textbooks.
          2. Continuous Learners
            They are willing to learn both inside and outside the classroom, using the channel and the way that they prefer, and generally by interacting with they peers. On the other hand, parents like to get involved in their child education and support them at home when they have to replace teachers. The latter try to make their pupils more involved and interested with an adaptative learning and extended education ecosystem.
          3. Collaborative Leaders
            They are aware of the importance to move the world towards a more sustainable and fairer future. In learning opportunities and achievements, there is still a gap which is explained by socioeconomic background reasons. The goal is to fairly enrich kids with knowledge and skills so as to enable them to become the next leaders and contribute at their turn to the development of society.

           

          Challenge

          To provide an educational experience that will be complementary to traditional classroom education, that be also appropriate for pupils of Z/Alpha generation and that will finally promote equality in learning.

           

          Proposition

          The best way to involve children in their own learning and to reinforce their academic knowledge, is to make them teachers. Besides, the children who are learning from their peers are more interested in the way’s notions are explained and shared: they maybe both use the same language and mindset to speak about a lesson.

          The aim of this project is to combine those two advantages, that is to say: firstly, peer learning as a method, and secondly, digital tool/platform as a canal in order to propose a new informal educational experience, in addition to traditional classroom lessons given by teachers.

           

          Segment

          The main users of the application will be:

          • Kids, in elementary school: 6 to 12- year-old
          • Teens, in secondary school: 13 to 18- year-old

          The usage and needs are different for those to kind of beneficiaries: the best way is to think about a tailored solution for each segment. (balance knowledge vs skills, gamification, collaboration network, video format…)

          There are two other type of users who will interact as well with the platform, at different level according with the main user segment (kids or teens):

          • Teachers that may assist kids in filming, use the application as support of the educational program, curriculum
          • Parents that may control access, use the platform to have at home digital content available to supplement what’s being taught in school

          Co-authors to your solution

          Link to your concept design and documentation

          Link to an online working solution or prototype

          Link to a video or screencast of your solution or prototype

          Link to source code of your solution or prototype above. (If you submitted a link to an online solution or prototype, or to a video of your solution of prototype, you must provide a link to the source code.)

          peer2peer,digital,video,equality,network,adaptative,continuous,learning

          Move this Idea

          Select a Category

          Close this idea

          When closing an idea, you must determine whether the idea has exited successfully or unsuccessfully.

          Copy idea to another community

          Add Team Members

            Maximum number of team members allowed: 5
            *Required

            Help to Improve This Idea.

            100%
            0%
            0%
            User Tasks ?
            Required for graduation.
            Task Assigned to Due Date Status
            Judge review 11/17/2019 Completed
            on 10/07/2019
            No ideas found!
            No activities yet.