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    Meet the finalists

    DigiEduHack took place on 9-10 November 2021. The event gathered 2473 participants who took part in 53 challenges and co-created 228 solutions, of which 49 were crowned challenge-winners. The DigiEduHack steering group chose 12 finalists among the 50 challenge winners, and now we need you to designate the 3 DigiEduHack Global Award Winners.  

    The solutions are displayed below in a randomised order. The number associated with each solution will help you to locate more easily your favourite(s)! 



    Make your voice heard: from 28.2.22 to 18.3.22, vote!

    Voting is free and open to everyone, from anywhere in the world, from 28.2.22 to 18.3.22. Check below how you can make change happen in digital education! 




    How to cast your vote?

    It's super easy: starting on the 28.2.22, create an account, log in, click on the solution you want to vote for and click on the ballot icon. 
    You can vote for one or for several solutions, but you cannot vote multiple times for the same solution. You can withdraw any of your votes and re-attribute them. 

    You have until 18.3 at 23:59 to vote!

    Follow us on Twitter to get the latest updates. 




    MapMate

    MapMate is a global data visualisation tool for everyone interested to explore available data and evidence.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Edufarm

    We connect empty estate owners and agro-technology companies in order to create urban techno-farms offered to educational institutions as laboratories for research and development.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Navigatiq

    The Navigatiq app offers teachers a way to improve their pre-class preparation, get immediate feedback on subjects discussed in the classroom and the overall lesson after the school bell rings. It also gives the opportunity to pupils to understand their own personalities better, share emotions and information on discussed subject matter or progress with teachers in a safe environment.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Toolbox for remote teaching & learning

    Due to the COVID-19 pandemic, digital teaching became a priority for schools and universities all over the world. The challenge is still on: how to make remote teaching effective and pleasant for teachers. EIT Manufacturing Alumni identified this challenge as full of opportunities for improvement.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Professions Game

    Play challenges related to professions before venturing! As students, we're asked to venture into choosing a field according to our abilities and ambitions in our professional future. To help us choose, we have lots of theories but not enough sense of real-life practice. Why not play as if you were doing the job and understand the challenges.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Headless Game Editor

    Headless Game Editor is a tool that allows educators to easily create activities for a gamified and more interactive learning process, such as puzzles, games and other interactive objects without any programming skills or advanced knowledge.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Hachi

    Visualising things is the first step to make abstract ideas reality and our proposal is a tool to help people in this process: whether it is a deeper understanding of a school topic or brainstorming ideas for prototyping as designers the heart of the matter is to look and put your hands on your ideas.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Ecofun

    Our game app promises to motivate the younger population to become more active in the circular economy while having fun. They will help in one of the key processes of the circular economy, the revaluation of products considered as waste and their reintroduction into the system.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Drops of Culture

    Our idea is to connect people through "cultural drops". The concept is a token-based app called "Drops of culture", which people can download and in this way become part of a cultural community. The tokens can be linked to presents from cultural institutions, museums and others.

    Vote for this solution from 28.2.22 to 18.3.22! 


    Beesmart

    The BeeSmart mobile app offers all the necessary information and knowledge that the beekeeper needs in his activities in an interactive way. The app can support beekeepers in their education, reminding them also of their monthly activities.

    Vote for this solution from 28.2.22 to 18.3.22! 


    VR & ICT for Empathy

    We make kids empathise with children being excluded. Virtual Reality (VR) makes it possible to change perspectives. Adding to the VR experience, our app inspires each kid to reflect on their experiences, calls them to action and makes real change happen.

    Vote for this solution from 28.2.22 to 18.3.22! 


    GoGreen

    GoGreen is designed for schools, teachers and students with the goal to promote a paperless school community and promote a greener lifestyle. The app encourages educators and students to choose gamification and digital tools to enhance teaching and learning and improve the administrative processes in their schools.

    Vote for this solution from 28.2.22 to 18.3.22! 



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    Challenge ended





    IMPORTANT NOTE!

    Due to possible "bot votes", the voting counter for each solution might not reflect the actual amount of votes. An internal review will occur after the voting period ends.

    All votes cast using a "bot" will be disqualified and will not count towards the final vote number.